// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "XInventoryItem.h"
#include "XReceiver.h"
#include "Verb.h"
#include "XEmitter.h"

#include "XDiagnostics.h"



XInventoryItem::XInventoryItem()
: m_callback(NULL)
, m_longFolderName("")
, m_shortFolderName("")
, m_displayName("")
, m_isVisible(true)
{
}

XInventoryItem::~XInventoryItem()
{
    XDiagnostics::Delete("XInventory");
}
void XInventoryItem::LoadImageFromFirstPngInFolder()
{
    QStringList pngsInThisFolder = QDir(m_longFolderName).entryList(QStringList(QString("*.png")));
    for(int i=0;i<pngsInThisFolder.count();i++)
    {
        QString path = m_longFolderName + "/" + pngsInThisFolder.at(i); 
        bool isOk = m_image.load(path);
        (isOk=isOk);
        break;
    }
}

void XInventoryItem::SetVisible(bool isVisible)
{
    Log::Inventory(QString("SetVisibility back end %1").arg(FullPath()));
    m_isVisible = isVisible;
    if(m_callback)
    {
        m_callback->UpdateItemVisibility();
    }
}

